In fact, the game could use way more personality when it comes to its presentation. It sucks that this track isn’t in anything but the main menu however, as it would be really cool for this to play after a goal is scored. Seriously, it gets super catchy after a few hours of playing. I have even gone so far as to put the lyrics of this jazzy ditty in the headers for this review. The menu music track is also fantastic as well. I can’t speak to all of those being faithful recreations of each player but it is still noteworthy amount of depth for a simpler soccer game. You’ll find Lionel “Macci” on Barcelona or “Idrehimovic” on the Manchester Reds, and 30,000+ other players. National teams are available as well, however the amount of effort put into reproducing these club teams and their rosters is downright shocking. You’ll find some clever lampooning of familiar clubs from the familiar MLS (USA’s pro soccer league), teams to the major clubs in European countries, to even the most obscure teams in Saudi Arabia or South Korea. That doesn’t stop the developer from getting as close as humanly possible to replicating the rosters of over 200+ clubs. Speaking of which, Sociable Soccer, like Pro Evolution Soccer, doesn’t have the licensing for these clubs or the likenesses of the players. As you can already imagine, you start with the lower skilled leagues before making it up to the Premiere and BBVA equivalents. But the majority of your time in this Early Access builds will probably be spent in the “Boss Mode.” This mode functions similar to a standard fighting game ladder mode: Pick a team from an available group and beat all of the other clubs to win a trophy and some currency (it’s not quite clear what currency can be used for at this time other than moving to more advanced ladders). The game’s available modes are quite sparse at the moment. “You’re a goal scoring superstar herooooo.” And for the most part it hits those same old feelings that drew me to those games, but stumbles in a few fundamental and crucial aspects. Sociable Soccer, from Tower Games and Combo Breaker, aims to re-capture this same kind of arcade-focused feeling: simple controls and shorter games. Whether it’s Super Tecmo Bowl, NFL Blitz, NBA Jam and other Midway sports titles of old I generally find more enjoyment in these kinds of games over the realism-focus found in iterative EA Sports and 2k Games titles. However, these types of games that skew reality in favor of making a more surreal experience, are often the ones I come back to playing the most. With a reliable fan base leading to high sales year over year and the implementation of microtransactions in games like FIFA Ultimate Team, earning over $800 Million in revenue alone for that series, it can be tough for non-sim games to stand out. Like em’ or hate em’ Sports games (particularly sports sims) are by and large the biggest earner for the games industry.
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